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“It was a town of wide extent and dense construction, yet one with a portentous dearth of visible life. From the tangle of chimney-pots scarcely a wisp of smoke came, and the three tall steeples loomed stark and unpainted against the seaward horizon.”
~ H.P. Lovecraft, The Shadow Over Innsmouth ~
The sleepy towns and quiet hillsides of H.P. Lovecraft’s fictional New England are full of hidden horrors. Strange forces compel some individuals to explore the oceanic depths beyond the coast of Innsmouth; others discover, with terror, frays in the fabric between our world and those unfathomable realms that lie beyond. Do you dare visit this forsaken landscape? Do you dare explore its darkest secrets?
From the horrors of Dunwich to the shadow over Innsmouth, this revised edition of the Secrets of Arkham deluxe expansion for Call of Cthulhu: The Card Game introduces a ten-card story deck that provides a different play experience than the story deck from the Core Set, and its 150 player cards (three copies each of fifty different cards) explore the terrors of H.P. Lovecraft’s fictional New England. You’ll find such classic elements of Lovecraft’s mythos as Professor Armitage (Secrets of Arkham, 12), The Necronomicon (Secrets of Arkham, 9), and Azathoth (Secrets of Arkham, 46), the gibbering Ancient One whose name no one dares speak aloud. Moreover, this deluxe expansion further develops such extraordinary threats as the Mi-Go and the Deep Ones.
With Secrets of Arkham, the Call of Cthulhu card game deepens with 100 cards new to the LCG metagame, featuring six unique cards for each faction and eight neutral cards. These cards will open a host of new deckbuilding opportunities for players looking to expand the horizons of their game. Plus, new "tribal" synergy deck options open up through additional support for the Deep One, Mi-Go, and other subtypes, as well as for the Day and Night mechanic.
What new strategies and deck ideas will you discover as you delve into the updated Secrets of Arkham?